Started Small, Stayed Focused
Back in early 2018, three of us were sitting in a cramped office in Taoyuan,
frustrated with how most mobile games felt the same. The mechanics were copied from one
successful title to another without much thought about why they worked in the first
place.
We figured there had to be a better approach. So we started consulting with small
studios who couldn't afford big teams but needed someone to really think through their
progression systems and reward structures.
Seven years later, we're still doing exactly that. The office is bigger now, and we've
worked with about forty different studios. But the core idea hasn't changed—understand
what makes a game engaging at the mechanical level, then build around that.