Real Voices from Game Design Students
We've been teaching mobile game mechanics since 2019. And honestly? The best part isn't the curriculum we've built or the tools we use. It's watching someone realize they can actually do this.
These reviews come from people who took our courses in 2024 and early 2025. Some finished the full program. Others just took a workshop or two. But they all shared something that mattered to them about their experience.
Most of our student feedback happens in person or over email. We asked a few folks if we could share their thoughts here. They said yes, so here we are.

What Students Told Us Recently
We collected these between December 2024 and March 2025. No cherry-picking. Just the most recent feedback we got permission to post.

Kieran Westfall
Completed Mechanics Design Track
I came in with zero background in game design. The instructors didn't rush through concepts just to stick to a schedule. They actually checked if we understood before moving forward.
February 2025
Vera Lindhjem
Workshop Participant
I only took the progression systems workshop in January. But I got more practical knowledge in those three days than I expected. The examples were from actual games, not made-up scenarios.
January 2025
Saoirse Drummond
Full Program Graduate
The portfolio projects we built weren't just assignments to grade and forget. I'm still using two of them in job applications. They show what I can actually do.
March 2025
Why We Ask for Feedback
Every semester we adjust something based on what students tell us. Sometimes it's a small tweak. Other times we rebuild entire modules.
In fall 2024, three students mentioned that our monetization section felt too theoretical. So we brought in someone who actually designs free-to-play economies. They spent a day with our winter cohort walking through real decision-making processes.
That kind of change only happens when people speak up. We're not perfect. But we try to listen and adapt when something isn't working.