Real Voices from Game Design Students

We've been teaching mobile game mechanics since 2019. And honestly? The best part isn't the curriculum we've built or the tools we use. It's watching someone realize they can actually do this.

These reviews come from people who took our courses in 2024 and early 2025. Some finished the full program. Others just took a workshop or two. But they all shared something that mattered to them about their experience.

Most of our student feedback happens in person or over email. We asked a few folks if we could share their thoughts here. They said yes, so here we are.

Students collaborating on game mechanics project in classroom setting

What Students Told Us Recently

We collected these between December 2024 and March 2025. No cherry-picking. Just the most recent feedback we got permission to post.

Portrait of Kieran Westfall

Kieran Westfall

Completed Mechanics Design Track

I came in with zero background in game design. The instructors didn't rush through concepts just to stick to a schedule. They actually checked if we understood before moving forward.

February 2025
Portrait of Vera Lindhjem

Vera Lindhjem

Workshop Participant

I only took the progression systems workshop in January. But I got more practical knowledge in those three days than I expected. The examples were from actual games, not made-up scenarios.

January 2025
Portrait of Saoirse Drummond

Saoirse Drummond

Full Program Graduate

The portfolio projects we built weren't just assignments to grade and forget. I'm still using two of them in job applications. They show what I can actually do.

March 2025
Workshop session showing mobile game design prototyping process

Why We Ask for Feedback

Every semester we adjust something based on what students tell us. Sometimes it's a small tweak. Other times we rebuild entire modules.

In fall 2024, three students mentioned that our monetization section felt too theoretical. So we brought in someone who actually designs free-to-play economies. They spent a day with our winter cohort walking through real decision-making processes.

That kind of change only happens when people speak up. We're not perfect. But we try to listen and adapt when something isn't working.

47 Course adjustments made in 2024
89% Students who respond to our surveys

A Few Longer Reflections

Some students sent us more detailed thoughts about their time here. We asked if we could share excerpts. Here's what they said.

Portrait of Saoirse Drummond sharing detailed experience

Saoirse Drummond

Switched careers from graphic design

I spent six years doing print and digital design for marketing agencies. Decent work, but I kept wondering what it would be like to design systems instead of static visuals. A friend mentioned Glowsensetech, and I figured I'd check out one workshop.

That workshop turned into the full program. What got me was how the instructors approached teaching. They didn't assume we'd magically understand complex concepts. They broke things down, showed us why certain mechanics work in specific contexts, and let us experiment without judgment.

"I'm not working in games yet. But I have a portfolio now that shows I understand how to think about player experience and progression. That's something I didn't have six months ago."
Portrait of Vera Lindhjem discussing workshop impact

Vera Lindhjem

Mobile developer exploring design

I've been coding mobile apps for three years. Mostly utility stuff. But I wanted to understand game design thinking better. Not necessarily to switch careers, just to expand my skillset.

The progression systems workshop gave me a completely different lens for thinking about user engagement. We spent time analyzing why certain games keep people coming back, and it wasn't about addiction tactics. It was about good design that respects player time.

"I'm applying some of those principles to a non-game app I'm building right now. The workshop gave me frameworks I can use across different types of projects."
Portrait of Kieran Westfall reflecting on learning journey

Kieran Westfall

Recent university graduate

I graduated with a computer science degree in mid-2024. Decent grades, no clear direction. I liked games but didn't know if I wanted to make them professionally.

The program here helped me figure that out. Not through inspirational speeches or career counseling, but by actually doing the work. Building mechanics, testing them with real players, iterating based on feedback. By month three, I knew this was what I wanted to pursue.

"I'm interviewing at a few studios now. The projects I built here are what get conversations started. Employers want to see that you can actually design and document systems, not just talk about them."

Tell Us About Your Experience

If you're a current or former student, we'd appreciate hearing from you. What worked? What didn't? What should we change for the next cohort starting in September 2025?

Share Your Thoughts
180+ Students since 2019
92% Would recommend to others
4.7/5 Average course rating